Mario Kart Wii Tracks List
| Mario Kart Wii | |
|---|---|
| | |
| Programmer(s) | Nintendo EAD |
| Publisher(southward) | Nintendo |
| Director(s) | Yasuyuki Oyagi |
| Producer(due south) | Hideki Konno |
| Designer(s) |
|
| Programmer(southward) | Katsuhisa Sato |
| Artist(s) | Daisuke Kageyama |
| Composer(s) |
|
| Series | Mario Kart |
| Platform(s) | Wii |
| Release |
|
| Genre(s) | Kart racing |
| Mode(due south) | Single-player, multiplayer |
Mario Kart Wii [a] is a kart racing game adult and published past Nintendo for the Wii. Information technology is the sixth installment in the Mario Kart series, and was released in Apr 2008. Like its previous installments, Mario Kart Wii incorporates playable characters from the Mario serial, who participate in races on over 30 different race tracks using specialized items to hinder opponents or gain advantages. The game features multiple single-player and multiplayer game modes including two to iv person carve up screen. Online multiplayer was supported until the discontinuation of Nintendo Wi-Fi Connection in May 2014. Mario Kart Wii uses the Wii Remote'due south movement-controls to provide intuitive and conventional steering controls. Each re-create of the game was bundled with the Wii Bike accessory to broaden this feature and mimic a steering bicycle.
The game received positive reviews upon release, with praise for the online manner, coupled with its characters, innovative gameplay, tracks, and karts, just received criticism for its detail balancing and condom-band difficulty aligning. The game sold over 37 million copies, making it the 2nd acknowledged Mario Kart game later on Mario Kart 8 Palatial and ane of the best-selling video games of all time.
Gameplay [edit]
Mario Kart Wii is a kart racing game featuring single-player and multiplayer modes. The players command one of many selectable Mario franchise characters and participate in races or battles using get-karts or bikes on courses thematically based on locations from the Mario franchise. During gameplay, the player views the action from a third-person perspective that tracks the player from backside their kart.[2]
Mario Kart Wii supports iv dissimilar control schemes. The primary control scheme is the Wii Remote, optionally used in conjunction with the plastic Wii Cycle accessory, which uses the controller's move-controls to simulate operating a steering wheel. The other supported command schemes are the Wii Remote with the Nunchuk attachment; the Classic Controller; and the GameCube controller.[iii] While driving, the actor collects power-ups from item boxes placed in diverse points on the track. These ability-ups allow the histrion to attack opponents, causing them to ho-hum down or spin out of control; defend confronting such attacks, or gain boosts in speed. These include the series staple items, such as the Mushroom, Koopa Vanquish projectiles, the Super Star, banana peels and lightning bolts.
Characters and vehicles [edit]
Mario Kart Wii features 20-4 playable characters from the Mario serial, which was the largest roster of whatsoever Mario Kart game until the release of Mario Kart 8 in 2014.[4] The game features characters who have appeared in previous installments, including Mario, Luigi, Princess Peach, Yoshi, Toad, Donkey Kong, and Bowser, in addition to characters such every bit Rosalina and Dry Bowser who are playable for the commencement time. Unlike Mario Kart DS, where characters can drive a kart exclusive to that character and the standard go-kart, each graphic symbol is assigned to one of 3 different weight classes, which affects the selection of vehicles the character can bulldoze. In addition to this, Mario Kart Wii introduced two different classes of vehicles, Karts and Bikes, with the latter being a new improver to the serial (their addition came with special outfits for Peach, Daisy, and Rosalina to wear when racing them). Bikes were too subdivided further into two categories: regular and sports bikes, with sports bikes featuring an alternate drift type known equally inside drifting. Mii characters saved in the console's Mii Channel are too playable.[iii] 30-six vehicles,[5] which include both karts and bikes, are available in Mario Kart Wii, each of which has different properties that touch how the vehicle handles while driving. One-half the characters and vehicles are initially unavailable to the player; certain objectives must exist completed to unlock each ane.
Tracks [edit]
The tracks in Mario Kart Wii are based on locations seen in the Mario series, such as Bowser's Castle, besides as some being thematically based effectually characters and locations, such as Coconut Mall and Wario's Gold Mine. Each of the 8 cups features iv dissimilar tracks for a total of 32 unique tracks, 16 of which are new to the series (plant in the Mushroom, Flower, Star, and Special Cups), while the other 16 are graphically updated tracks ported from the previous 5 Mario Kart installments (found in the Beat, Banana, Leaf, and Lightning Cups).[6] [7] There are ten arena courses available for Battle mode, which include 5 original courses and five retro courses.[8]
Game modes [edit]
Mario Kart Wii features multiple game modes: Grand Prix, Time Trials, Versus, and Battle. All modes back up unmarried-histrion gameplay; Versus and Boxing back up local multiplayer for upward to 4 players, with or without computer-controlled players. In Grand Prix, the player participates in four iii-lap races from one of 8 cups against eleven opponents. The actor is awarded points at the cease of each race based on their ranking. The total number of points nerveless, among other factors, determines the player's overall rank. Versus style is similar to One thousand Prix, but the presented courses and items are configurable. In Time Trials, the player must rapidly complete the race in the fastest time possible— in that location are no opponents or items except for iii Mushrooms given at the start of each race. The histrion tin compete against a ghost character, which mimics a thespian's movements from an before race. Ghost data can be saved in the Wii console memory.
Mario Kart Wii 's Battle fashion is similar to that seen in previous installments in which players drive around an enclosed loonshit and assail each other using items. The players are divided into ii teams, red and blue, and teammates cannot harm each other with their items. There are two variants of Boxing mode available: Balloon Boxing and Coin Runners. In Balloon Battle, each player's kart has 3 attached balloons. A role player gains a signal each time they popular or steal a balloon belonging to an opposing team player but loses a point each time they lose all balloons. In Coin Runners, the players collect coins scattered throughout the arena and attack opposing squad members to make them drop coins. The team that has accumulated the most points or coins full when the three-infinitesimal time limit expires wins.[eight]
Online play [edit]
Mario Kart Wii supported online play via Nintendo Wi-Fi Connexion until its discontinuation on May 20, 2014.[9] [ten] Versus and Battle modes were available and supported upwardly to twelve participants, and up to ii players could connect and play from the same Wii console. Players could compete confronting random players from inside the same region or from any continent, or could compete only against players registered as friends. At the end of each race or match, each role player's VR (versus rating) or BR (battle rating) would alter based on their final ranking.
Mario Kart Channel [edit]
Mario Kart Wii featured the "Mario Kart Channel", which was available as an optionally selectable channel on the Wii Carte, that presented current regional or worldwide rankings for Time Trials, and the option of sending or receiving ghost data via WiiConnect24 (it is no longer supported and does non function every bit of June 28, 2013). Mario Kart Channel also offered worldwide tournaments from Nintendo, which were modified courses that sometimes had special objectives. At that place were 2 tournaments hosted each month.[eleven] [12]
Development [edit]
Mario Kart Wii is the 6th game in the Mario Kart series, following Mario Kart DS.[xiii] Hideki Konno, who worked with the Software Evolution Section of Nintendo'south Entertainment Analysis & Development (EAD) division and had previously worked on the kickoff two Mario Kart games likewise every bit Mario Kart DS, served as the game's producer. Shigeru Miyamoto acted as "General Producer" and gave miscellaneous advice on diverse aspects of the game.[13]
Producer Konno wanted to include online features for Mario Kart DS, but they were left out due to fourth dimension constraints. These features would, still, be implemented in Mario Kart Wii. The developers wanted to avoid races becoming more deserted as they progressed, thus altering the online matchmaking to allow players to join a race once information technology is finished for participation in the next one.[14] The game was the first in the series to feature BMX motorbikes as drivable vehicles, an idea which Konno had proposed since Double Nuance out of his passion for extreme sports simply was rejected due to the seemingly baroque paradigm of Mario riding a cycle.[15] The concept of farthermost sports elements was considered in Mario Kart DS, only due to the difficulty in including the concept in a handheld game, it wasn't able to exist implemented until Wii. Because of the feature'south inclusion, the game was briefly known internally under the name "Mario Kart Ten" before its concluding proper name was decided upon, referring to the "Ten" in the word "extreme".[16]
Mario Kart Wii was officially appear at E3 2007; the online features and the first footage of the game were shown at the Expo.[17] During Nintendo of America CEO Reggie Fils-Aimé'due south presentation, he unveiled the game via a trailer that showed some of the new characters and tracks. The trailer also displayed that the game would include up to twelve simultaneous racers. Boosted details of the game were after released in conjunction with the Nintendo Autumn 2007 Conference held in October 2007, where it was revealed that it would include bikes and the Wii Wheel. New gameplay footage from the game was also shown, and the release engagement was revealed to exist set for leap 2008.[18]
Wheel [edit]
To complement Mario Kart Wii's unique motion controls, a cycle-shaped plastic casing for the Wii Remote was included with some versions of the game. The designers tested roughly 30 unlike prototypes of the wheel with different shapes, colors, and weights based on real-life go-karts. The final design for the bicycle was made to exist as lightweight every bit possible for it to suit long-term periods of gameplay, and it was made entirely white despite experimentation with ii-colored designs for it to fit with the color scheme of previous peripherals such as the Wii Zapper and the Wii Residue Board. A blue ring with the Wii logo within of it was also placed on the backside of the wheel to give spectating players something interesting to look at; every bit a result, this blue ring ended up being featured in the game's logo.[nineteen]
Audio [edit]
The game'south music was composed past Asuka Hayazaki (maiden name Ohta) and Ryo Nagamatsu; who both used new interpretations of the familiar melodies from earlier games alongside original material. A 43-track official soundtrack was released in December 2011 as a Club Nintendo reward in Nihon.[20] The speaker on the Wii Remote is ofttimes used during gameplay, with sound furnishings beingness emitted from information technology. During the extensive testing of the different Wii Wheel prototypes, the developers decided to accept the voice actors play the game during recording sessions.[15]
Reception [edit]
Mario Kart Wii received "mostly favorable" reviews according to Metacritic.[21] Reviewers deemed the gameplay to be familiar and more condom and predictable than that of Mario Kart: Double Dash.[23] [29] [xxx] Tae K. Kim of GamePro admired the variety of the character roster,[26] though Bryn Williams of GameSpy felt that some of the unlockable characters were bland.[29] Although Shane Bettenhausen of Electronic Gaming Monthly and Ryan Davis of Giant Bomb acknowledged that some of the new tracks were inventive, they and Williams determined the track roster to be weaker and less creative than in previous entries.[23] [29] [31] Official Nintendo Magazine commented that the Wii Cycle worked very effectively and loved the different multiplayer modes.[37] Distraction Anderson of GameSpot praised the game for existence easy to jump into for players of any skill level and stated that motorcycles provide a great alternative to go-karts.[28] The additions of motorcycles and an online multiplayer mode were welcomed.[23] [26] [29] [30] The unbalanced items and rubber band AI, which were said to result in chance-influenced gameplay, were a common point of criticism,[26] [27] [29] [31] [xxx] [32] equally was the truncation of the boxing style from previous titles.[thirty]
Kim was unimpressed past the graphics, and observed that their quality lowered in the split-screen multiplayer fashion.[26] Williams described the game as a "480p widescreen treat, delivering crisp, colorful graphics".[29] Greg Nicksarlian of GameZone complimented the visuals as sharp and vibrant, but acknowledged their simplicity.[30] Bozon of IGN summarized the visuals as basic but charming and polished.[32] The music was mostly considered to exist unremarkable, and the voice interim was derided as repetitive and annoying.[23] [26] [thirty] [32]
In 2010, Mario Kart Wii was included in the book 1001 Video Games You lot Must Play Before Yous Die.[38] Anthony John Agnello and David Roberts of GamesRadar+ ranked Mario Kart Wii #11 in their 2017 listing of best Mario Kart games, the second-everyman ranking behind the cancelled Virtual Male child Mario Kart. They described the game equally "a swollen, populist mess attempting to please everyone" that "feels like the most Mario Kart rather than the all-time Mario Kart, and as a outcome, it's every bit if it'due south missing the serial' soul".[39] The staff of IGN ranked the game #eighteen in their 2019 listing of "Top 25 Favourite Kart Racers", deeming it "all the same some other solid entry in the serial" and maxim that its expanded track roster and inclusion of both online and splitscreen multiplayer gameplay fabricated it "one of the system'south go-to party games".[40] Luke Plunkett of Kotaku ranked the game at #7 out of the nine all-time Mario Kart games; he felt that at that place was little reason to play the game later the improvements made past Mario Kart seven and viii, and that the move controls were "direct garbage".[41] The tracks Maple Treeway and Kokosnoot Mall accept been ranked among the series' best,[42] [43] [44] [45] while Matthew Wilkinson of Screen Rant respectively ranked Rainbow Road, Wario'south Gold Mine and Moonview Highway equally the get-go, 8th and ninth most hard tracks in the serial.[46]
CTGP is a modernistic that tin be installed on a Wii or Wii U equally a channel onto a homebrewed panel. Information technology allows players to connect to the Wiimmfi server and adds over 200 community-created new tracks (also as ii race-able ghosts for each track) to the game. These new tracks tin be played both locally, online, or as a fourth dimension trial. The mod also adds various minor improvements and custom game modes such as the 200cc engine class introduced in Mario Kart 8 and 24 actor races.[47] [48]
Sales [edit]
Mario Kart Wii had a successful launch and sold 300,000 copies on the launch day in Nihon alone, compared to Mario Kart DS which sold 160,000 copies on its first day and Mario Kart: Double Dash which sold 180,000 on its offset day.[49] In the calendar week ending May four, 2008, Mario Kart Wii had sold over a million copies in Japan solitary, less than a month since its release in the region.[fifty] In the Britain, Mario Kart Wii was the best-selling video game in the week ending April 12, 2008, having "the eighth biggest opening sales week in UK software history," according to Chart-Track/ELSPA.[51] [52] The game dwarfed all other five Mario Wii games released upwards until then for the Wii combined when comparing first week sales.[51] In the United states, Mario Kart Wii was the second-best-selling video game in April 2008, selling i.12 million copies, co-ordinate to the NPD Group; putting information technology behind the Xbox 360 version of Grand Theft Machine Four and ahead of the PlayStation three version, both released in the same week.[53] It ranked the quaternary-best-selling game of December 2008 in the Usa, selling more than than 979,000 copies.[54] Co-ordinate to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 2.409 one thousand thousand copies in the United States, 687,000 in the United Kingdom, and i.601 one thousand thousand in Nihon, respectively, for a total of 4.697 million copies sold past August ane, 2008.[55] As of March 2009, Nintendo has sold 15.4 million copies of Mario Kart Wii worldwide.[56] As of Jan 4, 2009, it has sold 2,133,000 copies in Japan.[57] Information technology is besides the 4th acknowledged game of Japan in 2008.[58] According to the NPD Grouping, GfK Nautical chart-Runway, and Enterbrain, the game has sold 856,000 copies in the United States, 394,000 in the Uk, and 218,000 in Japan, respectively, for a total of 1.468 million copies sold in the third quarter of 2008 (July–September).[59] It was the second-all-time-selling game of 2008 in the United states, selling more than than 5 one thousand thousand copies.[54] In French republic, information technology sold 4.8 million units, which is more than than information technology sold in Nihon (3.vii meg).[60]
With 37.38 1000000 copies sold worldwide as of March 31, 2021, the game is the acknowledged Mario game for the Wii, the 2nd best-selling racing game, and the 2nd best-selling game for the Wii backside Wii Sports.[61]
Awards [edit]
The game won multiple Wii-specific awards from IGN in its 2008 video game awards, including All-time Racing Game[62] and Best Online Multiplayer Game.[63] IGN likewise nominated it for Best Family Game for the Wii.[64] The game was ranked ninth in Nintendo Power 'south "All-time of the Decade."[65] It likewise won the award for "Favorite Video Game" at the 2010 Kids' Choice Awards.[66] Guinness World Records has awarded Mario Kart Wii with a record for being the all-time-selling racing video game of all fourth dimension.[67]
Notes [edit]
- ^ Japanese: マリオカートWii, Hepburn: Mario Kāto Wī
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Mario Kart Wii Tracks List,
Source: https://en.wikipedia.org/wiki/Mario_Kart_Wii
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